Thanks for -ROOTING- for us!!!


It's happening!! What's the porcedure everyone??? whAT'S THE PROCEDURE!!>!!?!!?!>!!>!?

We carrot BELIEVE it's finally done! After hours of hard work, our little game is finally finished! Honestly, this has been a rollercoaster from start to finish. From our team nearly imploding in the prototyping phase, to unexpected injuries, to the epic highs and lows of the DAE game jam. We've really been through it, huh? 

We'll, we're pround and overjoyed to announce our game is finally here! You can now play the NEWEST and FINAL version of Hot Potato!

So, let's run you through our progress one last time! I'm nOt crying, you are!!!

Art!!!

The art team has been busy refining the menus and adding particles and sounds to the game. We've seriously jazzed up our winner screen, so now you can style on your friends every time. Look! you can even see them crying in realtime!


On top of the loser and winner particles, we also have a new, flashy bit of feedback for when your punch connects, check it out:

We've also been busy with making our itch.io page nice and pretty and getting our trailer online. And check out our new animated banner!! scroll to the top of the page!! do it !!

Bugs and bugs again! AND, would you believe it??? more bugs!

The programming side of things was a bit of a rollercoaster of emotions. Every time you're sure you solved all the bugs and are so proud of yourself, the next playtest would show you a couple more... 

A LOT of bugs were squished this week after extensive playtesting of our game by the team itself as well as some people that were invited to play. More notable things that were refined during this last week of polish are the pause menu and the punch. If you now punch a target and you pass the bomb to that target then the target will not be stunned anymore but instead receive a healthy amount of knockback. 

As for the pause menu welk it got a facelift and some custom controls that were imported from the main menu controls system we had lying around. Some smaller changes that were made are for example the menus that can be navigated by using the left joystick as an addition instead of solely the D-pad. When bomb explodes you now also have some time to laugh at... i mean mourn the friend who just exploded, before the game mode chooses the next person to strap a bomb too.


So, what now?

WELL, I'M GLAD YOU ASKED! Now you download our game!

We're kidding, of course. But truly, to everyone who has been with us from the start, or who joined along the way, or who accidentally clicked on this thinking you were going to see some sexy vegetables, we thank you from the bottom of our hearts. It has been a learning experience for all of us, and hopefully we've all come out of it a little bit wiser. 

Special shoutout to our supervisors Brecht and Emiel for (almost) always believing in us when we said we'll make it good by next week. There's no more next week, so it better be really good this time!

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